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AI Insights · Timothy · July 2024

Top 5 PVP Games on iOS in Switzerland: Q2 2024

Explore the performance of the top 5 PVP games on iOS in Switzerland for Q2 2024, focusing on downloads, revenue, and weekly active users.

Top 5 PVP Games on iOS in Switzerland: Q2 2024

In the second quarter of 2024, the iOS platform in Switzerland saw notable performances from the top 5 PVP games, showcasing varying trends in downloads, revenue, and weekly active users. Here’s a detailed look at how these games fared.

Brawl Stars from Supercell experienced fluctuating revenue, peaking at approximately $711K in the week of April 29 and ending the quarter at around $333K. Downloads showed a general decline, starting at 11.2K at the beginning of April and dropping to 8K by the end of June. Weekly active users remained relatively stable, starting at 146K and closing the quarter at 151K.

Squad Busters, also from Supercell, was a new entrant released at the end of May. It saw an initial revenue spike to roughly $129K in its first week, then declining to about $56K by the end of June. Downloads started strong at 46K but decreased significantly to 3.3K over the next few weeks. Weekly active users mirrored this trend, starting at 37K and dropping to around 14K.

Roblox from Roblox Corporation maintained a steady revenue stream, averaging around $90K weekly, with a peak of approximately $105K in the final week of June. Downloads remained consistent, hovering around 2.5K per week. Weekly active users steadily increased from 123K at the beginning of April to 133K by the end of June.

Whiteout Survival by Century Games Pte. Ltd. saw a gradual increase in revenue, starting at $103K and peaking at about $152K in late May, ending the quarter at $133K. Downloads were relatively stable, averaging around 2K weekly. Weekly active users showed an upward trend, starting at 10K and reaching nearly 13K by the end of the quarter.

Subway Surfers by Sybo Games ApS had a modest revenue performance, peaking at $975 in the week of May 27 and ending June at $462. Downloads fluctuated slightly, starting at 2.4K and ending at 2K. Weekly active users showed resilience, starting at 75K, dipping mid-quarter, and closing strong at 77K.

These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024